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Stupid question, but is sleep just normal PC suspend-to-RAM? Doesn't that work on normal PCs? I think I've had some games have trouble with it and graphics cards, did Valve fix that?


> is sleep just normal PC suspend-to-RAM? Doesn't that work on normal PCs?

Yes, but it's very well implemented. In fact, it's so quick and dependable that if I'm playing a game and someone comes up to talk to me, I'll put the device to sleep rather than pausing. (Not for any particular reason, it's just muscle memory now.) I've played a dozen or so games of all types so far and have never had a problem with suspend yet, so it seems that Valve did put a lot of effort into it.


Interesting. I would get nervous doing that because I've had quite a few instances of failure to wake from RAM successfully, and I think it has something to do with graphics drivers and having games running. Nice that Valve figured it out.


Its a lot easier to do when you own the hardware design and drivers




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