Stupid question, but is sleep just normal PC suspend-to-RAM? Doesn't that work on normal PCs? I think I've had some games have trouble with it and graphics cards, did Valve fix that?
> is sleep just normal PC suspend-to-RAM? Doesn't that work on normal PCs?
Yes, but it's very well implemented. In fact, it's so quick and dependable that if I'm playing a game and someone comes up to talk to me, I'll put the device to sleep rather than pausing. (Not for any particular reason, it's just muscle memory now.) I've played a dozen or so games of all types so far and have never had a problem with suspend yet, so it seems that Valve did put a lot of effort into it.
Interesting. I would get nervous doing that because I've had quite a few instances of failure to wake from RAM successfully, and I think it has something to do with graphics drivers and having games running. Nice that Valve figured it out.