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Has there ever been a case where trusting the client ends well?


With cloud gaming there is no information leaked as the client is rendering video sent from a server and sending back inputs. You can still run an aimbot using computer vision techniques but the surface area for the client to be untrustworthy is much lower.

I also think there is a compelling design space where cheating doesn’t really matter or make sense where trusting the client is fine.




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