It's a choice, A) you make something yourself or B) you have the user create the product. There is probably more money in the later but if you look at it objectively from perspective A it will look like an ever declining turd.
We've had the same plot with TV. It was definitely possible to fill countless channels with the many lectures given all over the world. Countless people who though much effort managed to learn and discover useful and interesting things. You would need complimentary programming to allow the viewer to access or understand the different fields - which is entirely doable.
It's not different from watching a lengthy series of seasons and episodes with a modestly complex plot.
Instant gratification [by definition] has very little to offer in the long run.
If you get sucked deep enough into some.. well... useful topic (like most here know enough about programming) development in that area is going to be more interesting than Ow my balls!
Wheel of fortune isn't going to create any kind of scientific/economic/social revolution.
With any product you work on you can ask yourself what kind of people it creates. Who is the audience, what will I make them into?
We've had the same plot with TV. It was definitely possible to fill countless channels with the many lectures given all over the world. Countless people who though much effort managed to learn and discover useful and interesting things. You would need complimentary programming to allow the viewer to access or understand the different fields - which is entirely doable.
It's not different from watching a lengthy series of seasons and episodes with a modestly complex plot.
Instant gratification [by definition] has very little to offer in the long run.
If you get sucked deep enough into some.. well... useful topic (like most here know enough about programming) development in that area is going to be more interesting than Ow my balls!
Wheel of fortune isn't going to create any kind of scientific/economic/social revolution.
With any product you work on you can ask yourself what kind of people it creates. Who is the audience, what will I make them into?