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My guess: this changes the timing profile of the overall game/engine. If the engine monitors itself for erratic/unexpected delays, it may conclude that it's running under a debugger if certain procedures take far longer (or shorter) than they should.


You can literally check if something has attached itself to your executable or replaced a DLL. No need to check for timings or anything particularly elaborate.


Cheats will of course attempt to disguise such tampering




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