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The same principle is used in embedded systems as the base of a prng when obtaining randomness from a possibly biased or imperfect source of noise (eg adc low bits or uninit memory values).

I find it easier to understand if you say “instead of using the level/value as the source of randomness, use the transition from one level/state to the other as the bit of entropy.” (edge-based instead of level-based) I.E. instead of head is 0 and tails is 1, head to tail is 0 and tails to head is 1, and the other transitions are disregarded.




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