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a hundred dollars. A year, thats 0.27 cents a day. The boomers tell me that's just 5 avacado toasts a year.


Its quite a lot to pay just to make a gamejam game available though, and that is where indie developers starts out. If you can't publish your toys without paying 100 dollars then it is a huge issue for onboarding new developers who just want to test what it is like.


The $100/yr is to publish to the App Store, which I don't think is the place for a gamejam game. You can download Xcode for free and distribute the resulting binaries for free.


You are technically correct, except that you have to jump through hoops to run an unsigned application (https://support.apple.com/guide/mac-help/open-a-mac-app-from...), which for the normal user is tantamount to not being able to run the game.


Not anymore thanks to signature requirements. You need to be a registered developer and notarize your binaries.


Not actually required. Strongly suggested, but not required.




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