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The first time I saw VR headsets being used was at Portuguese version of CES in 1994, it was being demoed with Doom.

To this day, it looks like a solution looking for a problem.

AR makes sense as HUD for specialized jobs, for everything else give us Holodeck.



Have you watched the latest Zuckerberg on Lex Fridman, not hard to imagine the problem anymore that it is (will be) solving.

It will take some more time though, and I'm still skeptical how many people will not hate putting on such a rig, personally I'm not even comfortable wearing headphones.


Still on my podcast download queue, too much subscriptions and not enough time to keep up.


"solution looking for a problem"

Which is perhaps why it really only has a (consumer) foothold in gaming; it's not offering a solution to a real problem, it's selling an entertainment experience.


If increased immersion is a solution looking for a problem then the same could be said for the historical increase of 3D game graphics fidelity in general.




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