Hacker News new | past | comments | ask | show | jobs | submit login

Quake 3, I do believe, had it's own shader language so the designers could have more control over visual effects.

https://icculus.org/gtkradiant/documentation/Q3AShader_Manua...

The dude was definitely doing stuff no one else had ever done. Then again I have a 90's game dev book that covers ASM as well as manufacturing then programming your own sound card using the parallel port so... you're not wrong.




Yeah I agree. He is definitely doing new stuffs no one is doing. I don't really think it's realistic for any programmer to set a such high objective.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: