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The use of pixel art is very common, and well, as far as I know they wanted a Zelda like game, just because are similar dosen't mean is a copy. They weren't trying to make an original game just demonstrate a point.


It's not just the pixel art. It's the style of houses, grass, the color scheme, and the whole map. It's not that I think they deserve to be sued! But the similarity is so high, it is simply confusing to play this when you have played Zelda a lot in the past.


I think I would disagree in the similarity to LttP--not that it's not somewhat similar, but because there are games that are much, much closer to LttP, and which I still consider "different." GraalOnline[1] is one example.

In fact, I would sort of call "Zelda-style 2D top-down action-adventure game with swords, shields, and various key inventory items that each serve an overworld function" a genre (a subgenre to Metroidvania games, in particular), in the way that tower defense and DotA games are also now genres.

[1] http://itunes.apple.com/ca/app/graalonline-classic/id3432979...


My first look at it had me thinking of Earthbound, actually.

But it's not so similar that I would call it a copy of anything. How long has it been since you played LttP? Those trees aren't at all the same and the ground is much too flat.


I never played Zelda. It reminds me a lot of the original Final Fantasy games. I thought that was what they were going for.




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