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Super interesting, I think this level of 3D client interaction is above my pay grade



It pulls at a compelling thread about the differential possibilities of design and the identities it's coded against. Anti-design is an inherently valuable approach to work. It can let us think about how to achieve the right client fit, the right product motivations, and the right overall system incentives. This isn't to agree (per se) that only bad clients want glossy design in prototypes, but rather to suggest that we as people self-segregate into particular visual cultures that may seem inherently bad to outsiders. Design, or the perceived lack of it, can be a form of (highly valued) in-group signalling that allows us to sieve out the wrong kinds of interactions.

And then sometimes bad design is just great on its own merits. By way of example: https://x.com/NCTreasurer/status/1577673238536245248?s=20




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