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Cross-compilation to webassembly doesn't typically produce small binaries at this point (although it's possible to make small webassembly programs, compiling arbitrary C code to wasm results in large binaries).



Maybe, but Godot does particularly poorly in this area. Unity can go below 3MB out of the box and that is with bunch of engine systems in use.

https://github.com/JohannesDeml/UnityWebGL-LoadingTest


Couldn't this be reduced with LTO?




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