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Temple Run: The Rough Road to a Runaway Success Story (gamespot.com)
28 points by fmavituna on March 28, 2012 | hide | past | favorite | 3 comments



An overnight success story that took only 4 years. :) Shorter than most.

These guys are the real deal in terms of inspiring indie "it could have been you" team. Keith decided to quit his day job, and become a game designer coming from a non-game design background. And now they've got zynga-like user numbers.


Building successful games for iOS is such a crapshoot thanks to app store distribution mechanisms. The most successful games are the ones best ranked. Aside from having a good product, I bet a lot of publishers don't even know how or why they're doing well. But it ends up looking like 1% of the population controlling 99% of the wealth.

Or maybe that's just the nature of video games in general.


It's a hits-based industry, much like music and film, where no one really has any idea what will work and what won't. If anything, I'd argue that the video games industry is less of a crapshoot than the other two, with indie shops regularly topping the charts...




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