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Unity May Never Win Back the Developers It Lost in Its Fee Debacle (wired.com)
1 point by gslin 8 months ago | hide | past | favorite | 5 comments



It seems there is some legal challenges on its way (heard a game dev "suggesting" it, and another person showing some shabby stuff from unity in its TOU).

But this is not limited to unity, but all game engines/game libraries, because if those "indies" stay "hurt enough" and unity gets away with it, ALL other game engines/game libraries will be able to do the same (aka risks will be too high to use them, unless you are Big).

Some "hurt" and motivated enough game devs will probably move to open source game engines, but this is no magic, those engines are said to be still quite inferior to the big proprietary ones ("not ready"), and they have their own issues.


> Today’s changes remove the Runtime Fee for games created “with any currently supported Unity versions.”

This is in the article.


"Current" but the fee is still there from 2024, it is in the article (and other sources of information).

So my point is actually valid.

That said, things are moving fast here as tomorrow it may not be valid anymore.


Since the fee will no longer be applied retroactively (only if you update to the 2024 version) I don’t really see how could anyone challenge this in court.


That part was retracted by unity in their latest fixed.

But trust was broken with many game devs, BUG is going away as a result.




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