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> This is Unity trying to rewrite history so they don't seem like the bad guys.

Yup, even going so far as to rewrite the FAQ and pretend they never said the initial answer, it only being noted as "(Updated, Sept 14)"[0]

For full context, the original Q/A was

> Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs?

> A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.

and has since been edited to

> Q: If a user reinstalls/redownloads a game, will that count as multiple installs?

> A: We are not going to charge a fee for reinstalls. The spirit of this program is and has always been to charge for the first install and we have no desire to charge for the same person doing ongoing installs.

> (Updated, Sep 14)

> Q: Do installs of the same game by the same user across multiple devices count as different installs?

> A: Yes - we treat different devices as different installs.

> (Updated, Sep 14)

[0]: https://forum.unity.com/threads/unity-plan-pricing-and-packa...




It's sort of surprising that they would try to act as if the plan was never to charge for multiple installs.

By lying about the situation so transparently, it's clear to me that this is nothing more than damage control, and that the loss of trust does not deserve to be earned back.


Honestly. They want to earn back people's trust, so they figure the best way to do that is with good ol' gaslighting. Thing is, it'll probably work. At least to some extent. The irony is actually kind of funny.




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