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> I'm just saying this because I really think Godot is able to produce good 3D experiences as of now

I guess I'll see for myself next year as I work on a 3D title. But my current research doesn't make me optimistic. I am very much ready to help contribute to address these sorts of issues if/when I run into them. But I want to actually contribute, not just take my ball, fork, and redesign the engine. If I get this much friction introducing optimizations, and/or am unable to find out who/where is working on such things, I don't know what to say.



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