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> 2% of revenue after $1mm for perpetuity

I'm sure Unity would be fine with that. I don't see how could they hope to collect more than 0.5-2% if averaged out over their all customers even with the new pricing.

I guess the problem is that revenue share is very hard to enforce, by adopting something like that you'll be probably giving up on a significant proportion (if not the majority) of fees you could get from developer in China (and some other countries in similar situations). Install fee (while a bizarre idea) should be easier to enforce.




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