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This was incredibly difficult to follow. Granted mobile game dev is not my field but it felt like a bunch of nonsense. If you can't clearly outline what value you provide in a couple paragraphs of rambling then I'm not too surprised you failed.

Then we get to the next section (which I had to skip to after rereading the first one a few times and still completely lost) and we find they are targeting idle games, aka a scourge on gaming. Can idle games be fun and non-predatory? Yes, I'm sure they can but I've watched a few indie devs who accomplished this then got greedy (Eggs Inc comes to mind). The incentives are all to milk your users and find new ways to force/trick/entice them into buying 100 gems/coins/bullshit.

I refuse to download games with recurring IAP. Level/campaign packs, "remove ads", "full unlock" are all fine but if I see gems/coins/power/etc then I'm out. Those games are so predictable and only exist to extract money, not to actually be fun.

In the end I'm still unsure why this "publisher" even needed to exist (I don't understand the value they were providing) and I'm glad they failed if they is the type of trash they were fostering.




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