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Also do not forget the VR/3D version, LÖVR: https://lovr.org/ It is a very good "mini" base that's easy to get started in but gets progressively harder to make anything finished looking, at least presently.

Also do not expect Desktop 3D to have first priority although mouse and keyboard is supported.

I feel somehow unclean or dirty using Godot and Unreal and the like since they force you to work on their editors. The editors are basically immediately off limits for anyone who wants to mod the base game rapidly for their own enjoyment. A concept like http://sauerbraten.org/ is interesting, but seems to not have taken off for various reasons. Lesson learned I guess is that being able to customize is not everything.




Wouter van Oortmerssen, the author of Sauerbraten recently started his own game studio, VoxRay Games. Check out https://twitter.com/wvo or his talk about scripting/engine languages: https://youtu.be/TOnhqoUxLy0?feature=shared and the slides https://enginearchitecture.realtimerendering.com/downloads/r...




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