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For an open source alternative, try Bucklyspring: it runs on linux, mac and windows. All Klack's marketing lingo even applies as well: High fidelity sound, Immersive spatial audio, Instant type feedback, Up/down keystrokes.

Debian/ubuntu users: sudo apt install bucklespring all others: https://github.com/zevv/bucklespring



Thanks for sharing this project. Love the sounds [1]. Unfortunately, the github states the windows version is broken (haven't verified myself). Also, just personal taste, I can see myself getting tied of the bucklespring sound. Klack having different switch sounds seems worth the price alone.

[1] https://www.youtube.com/watch?v=21AuWT1lDMc


I'm trying this out, but suddenly I feel my mouse clicks are not clicky enough.


[flagged]


I feel rust may not be enough parallelizable to accomodate very fast typist, I am looking for the erlang version


The erlang version will allow it to be played through the speakers of any or all devices in the cluster. I'm not sure we're ready for this amount of power.


You are the one bringing it to the discussion.


Spatial audio is actually an Apple device feature, not (only) a marketing term.

https://developer.apple.com/videos/play/wwdc2021/10265/


The term is, the tech isn't. Apple does this with lots of things, like calling OLED displays 'Super Retina'; it both is and isn't true that only Apple products have super retina displays.


I think the distinguishing feature of displays branded “Super Retina” is the high pixel density (around 460 ppi). They have lower density OLED displays that they just call “Retina”.


Yeah Aureal was doing spatial audio in the 90s https://www.youtube.com/watch?v=7Yc2pODiZgU&t=157s


Seems to me that it was a term which existed before Apple started using it:

<https://trends.google.com/trends/explore?date=2018-09-05%202...>


But your link shows precisely the opposite.

That the term essentially didn't exist (1/100 "interest") until Apple rolled it out in Sep 2020 (with some press the summer before).

The general idea of a 3D effect on headphones has been around for decades, often called "3D audio" or similar [1], but I never heard the term "spatial audio" until Apple marketed it.

[1] https://en.wikipedia.org/wiki/3D_audio_effect


HRTFs are not an Apple device feature, they are a widely known thing. Apple just markets it as Spatial audio


Anyone remember the "Virtual Barbershop"?

https://www.youtube.com/watch?v=IUDTlvagjJA




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