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A lot of that footage is originated on smartphones, GoPro, drone cameras, etc. where hardware and power limitations do not allow one to run expensive encoding algorithms.


So the smartphone does a crummy H.264 encode that's bit-expensive but power-efficient, then the YouTube server saves the bits a million times over by transcoding to AV1. There's still room for at least 2 codecs on the Pareto curve.


Yes, exactly.




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