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Personal Machines and Portable Worlds (chrbutler.com)
6 points by duck on Sept 4, 2023 | hide | past | favorite | 2 comments



The important thing about the machines is the social culture around them.

As far as the tech itself, I'm pretty much 95% happy with today's hardware and software, and least in terms of function.

For all intents and purposes, video games, social media, and to an extent even most personal projects are basically a recreational drug, having almost no value without the proper set and setting.

In the 90s, the world on the screen was a novelty. When you spend all day on it, it is not.

It was also a reflection of the real world and a way to discover things. Without the physical model airplanes, a model airplane forum would just be another scrolling hole.


Maybe creators of worlds to share must also craft novel protocols for their custom apps. They invest in alternate forms of HTTP on purpose: the friction as part of the investment.

We must acknowledge the overhead in debugging things, in the belief that knowledge of these layers above and below results in a richer product somehow, some meta-narrative of supporting not only a work or works, but a life.

Or, why reinvent at all? The audience may not want time spent there. No easy answers.

The view of patronage may be to support the person and not only a hyperfocus on one product.




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