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Actually the author - Christopher Lampton, has an earlier book just on the topic of this games style. It's called "Gardens of Imagination, Programming 3d maze games" https://archive.org/details/gardensofimagina00lamp


Ultima Underworld - The Stygian Abyss from 1992 enjoy ;)

https://archive.org/details/msdos_Ultima_Underworld_-_The_St...


Or pay $2 for a legal copy (and get Ultima Underworld 2 included as well): https://www.gog.com/en/game/ultima_underworld_1_2


I have both and they've been great resources. I had been wondering for a long time how to add arbitrary height to a raycasting engine, and that book finally showed me how.




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