I’m highly procedural game dev lots of text has unpredictable text inserted within it. Eg, a notification for how “(person 1) has left (room1) to perform (action) in (room2) with (item1)”
So your “never do interpolation” trick is a bit of an over-simplification already. Not to mention all the ways to modify a verb or noun with surrounding words, Eg, preceding it with the. I walked to Larry vs I walked to the couch
Our languages systems for our game got pretty complex, pretty fast, and I find these simplified hand wavy articles pretty frustrating tbh
So your “never do interpolation” trick is a bit of an over-simplification already. Not to mention all the ways to modify a verb or noun with surrounding words, Eg, preceding it with the. I walked to Larry vs I walked to the couch
Our languages systems for our game got pretty complex, pretty fast, and I find these simplified hand wavy articles pretty frustrating tbh