The Ultimas were (mostly) wonderful, especially Ultima 7, but I don't think there's anything particularly valuable about the "IP".
It was really about Garriott exploring innovative ways in how to translate the tabletop RPG experience into a computer game. You don't need an Avatar or Britannia to pursue ideas like Ultima 4's virtue system or Ultima 7's interactivity.
It was really about Garriott exploring innovative ways in how to translate the tabletop RPG experience into a computer game. You don't need an Avatar or Britannia to pursue ideas like Ultima 4's virtue system or Ultima 7's interactivity.