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Eh.

I make video games. _Everything_ in games is a trade-off. There are areas of my code that are bulletproof, well tested, fuzzex and rock solid. There are parts of it (running in games people play, a lot) that will whiff if you squint too hard at it. Deciding when to employ the second technique is a very powerful skill, and knowing what corners to cut can result in software or experiences that handle the golden path case so much better, you decide it's worth the trade off of cutting said corner.

I'll let you know when I find the right balance.




I agree, and appreciate it when the discussion at least evolves out of "ready fire aim" and moves to rational talks about balance and tradeoffs. I wish more software engineers learned about risk management and bayesian probability.




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