I really enjoyed reading the latter last year, because it does a great job slowly building up. By the end, I felt like I didn't just understand the models, but also how the author found them. I can recognize these patterns in nature, and figure out how they were generated.
Grabbing the wheel and jerking hard left, some of the gradients when my browser rendered the gallery we very optical illusion-y. I could have sworn the lines were animated, to the point I moved my cursor to the end of a line to see it was not moving.
playing around with the parameters of your interactive sea shell model, I got these other beautiful shapes which then made me wonder how come there wasn't some random mutation in their generation in nature in the past to make them look that way, and then I realize survival is the name of the game, and these natural object could have been that shape at one point in history but didn't make it through for us to see them... though more I think, some of their fossils should have remained....
I really enjoyed reading the latter last year, because it does a great job slowly building up. By the end, I felt like I didn't just understand the models, but also how the author found them. I can recognize these patterns in nature, and figure out how they were generated.
I spent some time last year implementing all the models described in the book in JS: https://kaesve.nl/projects/shells .