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To be fair shadow of the Colossus has pretty bad frame rates even on the original hardware, averaging 15-20 fps. So I'd say if anything that's an accurate recreation of the original experience :)



From https://www.froyok.fr/blog/2012-10-breakdown-shadow-of-the-c... :

  > Well, SOTC is a game whose frame rate can increase and decrease 
  > wildly. Actually, we have incorporate the variable frame rate 
  > in the design - it increases and decreases with load balancing. 
  > Although there are cases when it reaches 60 fps, there are also 
  > times when it falls to the 15 fps range, but the motion blur helps 
  > to smooth over this, and the player's sensation of frame rate 
  > changes is held down to a minimum.
Does the PS4 remake fare better?


The remake is a consistent 30 fps, or an optional consistent 60 fps mode on the Pro (or PS5).


Unlike the PS3 remaster - the PS4 remake is built on a completely different engine and doesn't share any assets (except maybe some audio) with the original.


That's actually not true, the remaster is running the original engine in sync with the modern one:

https://www.eurogamer.net/digitalfoundry-2018-shadow-of-the-...


What does "load balancing" mean in this context?


I'm not sure, it could be a reference to the dynamic terrain loading that adds and removes pieces of the land as they are visited by the player.




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