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> Why can’t we make popular open source video games?

Well, there are some. Check out Bitburner, Battle for Wesnoth, 0 A.D, etc.

The serious answer is that it's very hard work that requires a multi-year development cycle and a diverse variety of talent (design, art, etc) in addition to software engineering.

In addition, a lot of the tools and game engines used to create AAA titles are very expensive (and closed-source).

If you've got a team working on a game in just their spare time, it's going to be very dated by the time it actually launches.




Shoutout to the best RTS I've played in years.




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