I'm in a similar boat, and eventually realized that Godot 3.5.2 is still the LTS version and still exports just great for the web -- this is the example that convinced me it was time to switch:
https://yet-another-lucas.github.io/plumbing-adventure/
After I realized this, I decided to switch from Godot 4.0 C# to Godot 3.5.2 with GDScript and I've been happy ever since. I've even got it set up with a CI/CD pipeline to automatically build-and-deploy to Github Pages whenever I commit to master -- these CI/CD pipelines are pretty sweet.
This was a while ago, he recently put out a ton of new tutorials for Godot 4, good stuff for quickly getting your hands dirty. You're beyond that point I'm sure, just throwing them out here for anyone else looking for nice intro content.
Thank you for the link! I didn't make the linked example -- my work is MUCH simpler than that. :D This was what someone else built and packaged and convinced me that this performance is finally rivaling the Flash experience that I've been missing for so long.
I would say Heartbeast's courses are overall much better than your typical tutorial content, primarily because they are structured and built like courses rather than tutorials. I paid for a couple of his courses a while back after doing one of his free ones and do not regret it, they were excellent.
After I realized this, I decided to switch from Godot 4.0 C# to Godot 3.5.2 with GDScript and I've been happy ever since. I've even got it set up with a CI/CD pipeline to automatically build-and-deploy to Github Pages whenever I commit to master -- these CI/CD pipelines are pretty sweet.
https://www.reddit.com/r/godot/comments/q25riu/hosting_on_gi...