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What GUI system are you referring to? As far as I know, pretty much all major UI frameworks use a single thread, or at best a gui thread and a render thread.



I believe SDL works how I described. But yes, I was trying to describe a gui/render thread split.


Pulling out the render thread just helps offloads the GPU calls, no? The GUI thread still has the usual single thread concurrency issues most programmers deal with.




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