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It would just make things more explicit. Whenever you want to obtain a future you'd have to add "async". The execution of async stuff would work the same just instead of having to explicitly "await" things you'd have to explicitly "async" things. Of course you can't change the way Rust does async/await now without having to rewrite all the async code so not going to happen.



I don't think so, it would only mislead and hide what's really going on.

Creating a future in Rust does not have any side effects like running the future in background. This is not JS. Creating a future is just creating an object representing future (postponed) computation. There is nothing spawned on the executor. There are no special side effects (unless you code them explicitly). It works exactly as any other function returning a value, hence why should it be syntactically different?

If you called something that returned a future but you forgot to use the returned future - how is that different from e.g. opening a file for write and forgetting to write to it or from creating a User object and discarding it immediately, forgetting to save it to a database? There isn't really a difference, and therefore all those cases are handled by `#[must_use]` warning.

Contrary, an `await` is an effectful operation. It can potentialy do a lot - block execution for arbitrary long time, switch threads, do actual computation or I/O... So I really don't understand why you want to hide this one.

Maybe the naming is confusing - because `await` does not really just `await`. It runs the future till completion. You should think about it more as if it was named `run_until_complete` (although it is still not precise, as some part of that "running" might involve waiting).


    > Creating a future in Rust does not have any side effects like running the future in background. This is not JS. Creating a future is just creating an object representing future (postponed) computation. There is nothing spawned on the executor. There are no special side effects (unless you code them explicitly). It works exactly as any other function returning a value, hence why should it be syntactically different?
Fair point.

    > Contrary, an `await` is an effectful operation. It can potentialy do a lot - block execution for arbitrary long time, switch threads, do actual computation or I/O... So I really don't understand why you want to hide this one.
I disagree here. Any normal function call can do these things. On the other hands an async function returning a future does nearly nothing. It sets up an execution context but doesn't execute (in Rust). But they usually look like a function call that actually performs the action - not so! An explicit "async" in front of it would make the program flow more clear instead of hiding it.

    > Maybe the naming is confusing - because `await` does not really just `await`. It runs the future till completion. You should think about it more as if it was named `run_until_complete` (although it is still not precise, as some part of that "running" might involve waiting). 
That's exactly speaking to my previous point. The program flow is not 100% immediately obvious anymore. One could argue that "await" is fine as is but maybe adding "async" to the call and not just function signature would add clarity.


> Any normal function call can do these things.

A normal function cannot switch threads.

   foo();   // executed on thread 1
   doSomeIO().await; 
   bar();   // possibly continued on thread 2
Now if foo() does some native calls that write some data to thread-local storage and bar() relies on that storage - that can make a huge impact on correctness. Rust is a systems programming language, so details like that matter.


surely lifetimes and the borrow checker are a better way to statically check for these sort of issues than relying on await side effects? What if an await is inadvertently introduced later inside your (implicit) critical section?


The borrow checker does catch those issues. But it it does not do whole-program analysis. It analyzes code locally, by looking at signatures of functions being called.

And also being forced to read distant code to understand if given snippet is correct would be a maintainability nightmare.

I've had enough problems dealing with Java exceptions which are allowed to pop up from anywhere and are not visible in the code.


What I mean is that if preserving invariants across function calls is important enough that an async call can break it, you want the invariant to be enforced statically by the compiler and you do not want to rely on visual inspection of the source to confirm lack of reentrancy.

Once you do that, you do not need a call site annotation that a function can be preempted as the compiler will check it for you.

Rust is uniquely equipped to enforce these guarantees.




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