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That's an interesting point. My partner and I went back and forth on pricing before we settled on $.99. That seemed to be the price that these types of narrowly-scoped, casual games go for. It's certainly possible that we got that wrong, as we are not experts at this kind of thing.



These people will also get your game for 2.99 once it goes on sale. You don't want the full price of your life's work (based on your words) to be 99 cents, this is the exact price point of one gazillion awful games. I'm a heavy gamer and pretty much refuse to buy 99 cent games.

Well, do a before/after comparison of profits after changing the price, and running a few sales (like thanksgiving), and come back to tell us how that went :).


We just upped the price to $4.99: https://store.steampowered.com/app/2080880/Farmhand_Go/

Thanks for the suggestion! I don't expect to start making significant money with this change, but it will be an interesting learning opportunity if nothing else.

I'll update this thread if we see a meaningful change in sales! :)




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