Maybe I am too old to have a valid opinion on games, but I saw a unique oportunity for stadia to become a universal anticheat engine.
Since the game CLIENT couldn't be tampered with by the customer, gamers were unable to execute the worst (best) cheats: injection. The gamers could still use reflection cheats, but with added latency.
During the life of Stadia I wasn't aware of any attempt of Google to capitalize on this advantage. Imagine playing Call of Duty or PUBG in a cheat free platform. Simply mind blowing.
biggest problem with playing call of duty on a stadia would be the additional lag.
I found that I wasn't able to enjoy my stadia beyond puzzle games. And I have pretty decent internet. There were periods of a few minutes when I would feel things were working great and then I would suddenly get a slight, barely noticable lag when steering a vehicle or aiming a weapon.
Was always just enough to be infuriating. I can't see COD players enjoying that.
Mods extend the life of games, which means you aren't buying new games. I've don't think mods will ever be part of the cloud gaming scene. Cloud is the ultimate DRM. Need people to buy the new version of the game, even if it is worse? Remove old game from servers so they can't play it anymore.
The overlap of modding and multiplayer is small and usually for coop-ish games where cheating isn't a big deal. Most big modding scenes are for single-player games.
Since the game CLIENT couldn't be tampered with by the customer, gamers were unable to execute the worst (best) cheats: injection. The gamers could still use reflection cheats, but with added latency.
During the life of Stadia I wasn't aware of any attempt of Google to capitalize on this advantage. Imagine playing Call of Duty or PUBG in a cheat free platform. Simply mind blowing.