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Try JetBrains Rider, and be sure you are using a recent flavor of dotnet. When I migrated past 4.x to 6 of the .Net ecosystem, it dramatically improved my ability to work and deploy in C# with their rather delightful build system.

For example, in the Monogame game library, you can build a self contained binary for Windows, Linux or MacOSX nearly effortlessly with just a single command line.



But these executables are quite huge, are they not?


Could it be any worse than an Electron application?




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