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What's frustrating is that Meta was so close to "getting it" - games where you get to be in the creative driver's seat are underrepresented right now. The Metaverse should be the place you can experience that childlike wonder you mentioned - decorate your place, visit your friends, set up your own escape room, show off the 3d art you made with tiltbrush. 3d myspace. During the pandemic I bought a quest, learned blender & unity, and built a little retro arcade with skeeball and a few other games. It was so much fun.

I'm disappointed that Apple is focused so much on office productivity AR, I'd rather be transported somewhere else in space and time with VR - not marginally more productive at work. But still crossing fingers that this is the start of something.




The metaverse problem is that there are a million different metaverse. Creating a stable spatial OS that other experiences can exist inside of creates a broader-spanning ur-system that might possibly grow. Where-as most metaverses aspire to be a beginning & end. Creating open ended technical ecosystems is a challenge.




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