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I don’t know.

In video games which I personally know, “make games that are fun to make not to play.”

The polish and marketing of a thing is always done better by bigger budgets which you don’t have. The math the article is missing is that shipping something polished and boring is only possible because you valued your time at zero. So even if you find success, an honest accounting could wind up making your ROI negative.

Indeed I’ve gotten out of so many worse situations by quitting early and getting my life back compared to the colleagues I left behind. It was never worth the chance to ship something that would have never found an audience anyway. This is especially true of people doing startups, they are doing psychological warfare against themselves and shrouding the reality that they have already failed and will have learned little by spending 4 years on something compared to 1.




To me, this sounds like you’re deluding yourself. You’re convinced that each time you’ve given up was a good idea in hindsight? Is this the case sir?




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