The OS for Apple Vision Pro brings a new design language focusing on depth and utilizing space beyond a square screen.
If IDEs weren't confined to a 2D window, what would it look like? Are there any features you can think of that would make AR coding more productive than simply on a monitor?
AR VR iOS and macOS app for arbitrary code rendering in 3D space. Terminal like rendered glyph by glyph means perfect control over ever mesh and texture.
The iOS demo is fun. You can walk around your code like an art museum, draw lines of executed traces, and perform visual hierarchical search.
https://github.com/tikimcfee/LookAtThat