1. Dropped Adobe AIR support on desktop Linux ("focusing on Android & embedded", was it?)
2. Dropped Adobe Flash Player support on Android (not focusing on Android anymore?)
3. Dropped Adobe Flash Player support on Linux (except in Google Chrome)
and here they announce that they're also no longer trying to support the "rich motion graphics" use case.
That kind of sucks, as there's a slew of amazing things people like Joshua Davis had done with Flash. I've used it on several occasions to script my way out of a complex motion graphics requirement.
<aside> They should really expose the After Effects API to ActionScript though. Most of the hi-end compositing and motion graphics people I know now recommend or want to switch to Nuke because of Adobe's disregard for After Effects' scripting capabilities.
By cutting Adobe AIR for Linux out as a surprise move, they did not exactly build developer confidence in their ability to provide long-term development platforms worth investing in.
Further, by claiming "commitment" in every press release while simultaneously discontinuing more and more of the platform itself, it's getting harder and harder to believe anything they say anymore.
Keyboard input support in full-screen mode
Improved audio support for working with low-latency audio
Ability to progressively stream textures for Stage 3D content
LZMA compression support for ByteArray
Frame label events
ActionScript workers (enables concurrent ActionScript execution on separate threads)
Support for advanced profiling
Support for more hardware-accelerated video cards (from 2005/2006) in order to expand availability of hardware accelerated content
Improved ActionScript performance when targeting Apple iOS (What the??? iOS???)
Performance index API to inform about performance capabilities of current environment
Release outside mouse event API
Refactoring and modernizing the current core Flash runtime code base
Work on the ActionScript Virtual Machine
Updates to the ActionScript language
Doesn't seem like there will be anything new that can not be currently albeit less efficiently.
Yes, you can wrap a Flash application with AIR to build it as an iOS app. (This is not the same as a Flash plugin for mobile Safari).
Ha! Been asking for this feature for the last 2 years. Now it's just 3 releases away. What's that like...2 more years?
The problem with the Flash runtime and building applications on it is that UI's created on the Flash runtime get very, what's a good word?, sticky?
Look at Balsamiq Mockups. Weird scroll bars (not OS native) and the UI just isn't as smooth as native OS counterparts. Would you want to browse Amazon that was build as a big Flash app? Of course, no one does.
However, it's seems that Adobe has finally found a niche with the Flash runtime, games.
Disclaimer: Since 2001 and 2010 I was a full time Flash platform/Actionscript developer.