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You seem to be talking past me. The thing they did implement, they implemented extremely well (x64 translation on ARM). In fact they even went so far as to implement changes to the physical silicon to improve emulation performance (implementing a runtime toggle to enable total store ordering).

They knocked it out of the park. In some cases emulated Intel apps on Apple Silicon run faster than they did natively on Intel Apple hardware. You are criticizing them for not doing what you wanted which was 32-bit emulation. This is not the same thing as recognizing them for the incredibly good 64-bit emulation they achieved.

> Deprecating 32-bit support means that macOS is never going to be a serious gaming platform again.

I don't think it's been a 'serious gaming platform' since, er, ever.

That's not going to change by enabling emulation of a dead platform.



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