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That's a shallow knee-jerk interpretation of what I was actually referring to.

Put my remarks in the context of a startup that has a limited runway and needs to choose between working on something that would appeal, entice and attract the majority of their target user base and trying to accommodate the needs of the fraction of the same. You can "boo" all you want, but their choice will be obvious, as it should be perfectly understandable, even for people from the second group.

> Please leave the user interface design to other better educated more compassionate people, and stick to the back-end yourself.

Ah, a gratuitous personal attack, the best way to strengthen any argument.



Pulling totally bogus statistics out of your ass like "99.99% of your target audience is not using screen readers" is not the best foundation for your dubious argument for using modal dialogs and against supporting accessibility. And your claim that accessibility "worsen[s] their [non-disabled users] experience" is flat out wrong, so it's hard to take you seriously.

And anyway, a lot more people would regularly and happily use screen readers if it weren't for all those badly and lazily designed web sites and user interfaces that use modal dialogs and don't bother supporting accessibility, which make them much less useful and accessible for everyone.

Speaking of context: Even if screen readers or people with disabilities did not exist, there are still many important legitimate reasons not to use modal dialogs, and still many perfectly reasonable alternatives, so your bogus statistical argument for using modal dialogs is still dubious and doesn't address any of those other issues.

https://ddiy.co/web-accessibility-statistics

>Here are the numbers regarding how many people have disabilities that make accessibility features necessary when surfing the internet.

>4.9% of U.S. adults have a vision disability with blindness or serious difficulty seeing even when wearing glasses, requiring screen readers.

>5.7% of U.S. adults are deaf or have serious difficulty hearing.

>10.8% of people with a disability have a cognition disability with serious difficulty concentrating, remembering, or making decisions.

>There are an estimated 300 million people in the world with color vision deficiency which requires color-adjusting tools on sites.

>About 16% of people who use screen readers have multiple disabilities.

>Roughly a quarter of Americans with disabilities (26%) say they have high-speed internet at home, a smartphone, a desktop or laptop computer, and a tablet compared with 44% of those who report not having a disability.

>18% of US adults report that they have a disability, according to this survey, which asked respondents if any “disability, handicap, or chronic disease keeps you from participating fully in work, school, housework, or other activities.”

>Americans with disabilities are three times as likely as those without a disability to say they never go online (15% vs. 5%.)

>By 2050 nearly 2.5 billion people are projected to have some degree of hearing loss and at least 700 million will require hearing rehabilitation.

>By 2060 the number of people 65 or older is expected to double to 98 million.

Another point is that screen readers aren't only useful for blind people. Here's a demo of a screen reader that I implemented for reading the long but amusing catalog object descriptions in The Sims ("Simplifier" demo starts at 3:15), that's useful for kids who aren't good at reading yet (but want to learn while playing a game), and anyone who is too impatient to read all the tiny text on the screen:

Demo of The Sims Transmogrifier, RugOMatic, ShowNTell, Simplifier and Slice City:

https://www.youtube.com/watch?v=Imu1v3GecB8

Also check out the "talking pie menus" and tool palette in X11 SimCity (aka open source Micropolis):

X11 SimCity Demo:

https://www.youtube.com/watch?v=Jvi98wVUmQA

OLPC SimCity Demo:

https://www.youtube.com/watch?v=EpKhh10K-j0


> Pulling totally bogus statistics out of your ass like "99.99% of your target audience

Please make some effort when refuting the arguments of others. See "target audience" in the part that you quoted? That's the keyword.

If one's making an augmented reality app that assists car mechanics in repairs, what would you say be the percentage of screen-reader wielding people there?

> And your claim that accessibility "worsen[s] their [non-disabled users] experience" is flat out wrong

For one, you are taking it out of context. For two, you keep repeating something as if it would make it true.

Here's a little exercise - consider what it would take to make https://finviz.com/bubbles.ashx page accessible. Then, consider what the target audience here is and ponder the choice of working on things that would benefit said audience (i.e. improving their experience) and refactoring the page to be compatible with screen readers. That's what I was referring to in the original comment. It's all in the context, it depends.




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