Nah, the second program I ever made, age 17, was a text based rpg that was incredibly addicting.
In <200 lines of python code, I made an addictive game. Random enemies of various difficulty, including one that was ultra hard, so you had a reason to keep playing for hours as you leveled up.
My buddy got so hooked to it, he wouldn't move onto our next activity, lucky for me, whatever I did with my input() was bad and he caused it to error out at some point.
In <200 lines of python code, I made an addictive game. Random enemies of various difficulty, including one that was ultra hard, so you had a reason to keep playing for hours as you leveled up.
My buddy got so hooked to it, he wouldn't move onto our next activity, lucky for me, whatever I did with my input() was bad and he caused it to error out at some point.
Addicting games arent hard, fun games are hard.