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Yep, and it refused to run if your phone was rooted. A game refusing to run. And of course with no internet connection it wouldn't work so you couldn't play while you were camping even though the entire gameplay was offline. And the moment a new version was released you had to download/install it otherhwise the game would refuse to run, even if you were on wifi 5 minutes earlier and now on mobile data which is super expensive.

They let their extreme love for DRM and proprietariness completely overwhelm the user experience. But instead of asking themselves if that's why it didn't sell well, they of course conclude that they weren't making money because they weren't being scummy enough.

I bought Mario Run and even with the absurd restrictions I enjoyed it and probably would have bought more of their games if they'd continued. Quite the disapointment.




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