You say “no” but then repeat what I said worded differently. When the current market for “games without hackers” is filled with kernel modules, it sucks.
It's worth reminding that we already had a solution to the games with hackers problem: smaller community-run servers where people can get to know each other. But game companies want the centralized model so that they can stay in control of how the game is used to continuously monetize it and to forcefully retire it once they want to push a newer one.
Hackers are mainly only problem for anonymous ranked matchmaking. That's not to say cheaters don't exist without it but they are a) much less disruptive b) have much smaller reach and therefore c) are less motivated.
Like most ills being used to push anti-user technology, cheating is primarily a problem created by the industry itself.