Hacker News new | past | comments | ask | show | jobs | submit login

I wonder whether you could have used a slightly modified WebAssembly instead.



That wouldn't have been all that different from WGSL though, the most important thing is that whatever WebGPU uses for its shaders can be translated to and from SPRIV (e.g. via https://dawn.googlesource.com/tint and https://github.com/gfx-rs/naga).




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: