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Laaas
on May 3, 2023
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I want to talk about WebGPU
I wonder whether you could have used a slightly modified WebAssembly instead.
flohofwoe
on May 3, 2023
[–]
That wouldn't have been all that different from WGSL though, the most important thing is that whatever WebGPU uses for its shaders can be translated to and from SPRIV (e.g. via
https://dawn.googlesource.com/tint
and
https://github.com/gfx-rs/naga
).
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