"pre-built library files" are not a thing in zig right now, unless you use the c abi, which doesn't have async?
Even supposing zig had prebuilding someday, you would probably have to extern it using async directly declared in the callconv (.async is an option in callconv) and so yes, the compiler would know. It's just that currently zig has a lot of "let the compiler figure out". Maybe that's what's making you uncomfortable?
I'm pretty sure the zig compiler is finite and deterministic, so sophistry around the halting problem doesn't apply.
The Zig compiler is finite and deterministic, yes, but that's not the problem.
The problem is that user code is not finite nor deterministic.
Even worse, Zig's compiler may be deterministic and finite, but the language is not, by far. In fact, the language is one of the most infinite languages in existence because just the type system is uncomputable! [1]
(In this context, the word "undecidable" used by that source means "uncomputable".)
If the type system is uncomputable, then the type system will never be able to resolve all uses of function pointers everywhere.
The whole point of the Halting Problem is that you could have a finite and deterministic Turing Machine that runs other Turing Machines, and that finite and deterministic Turing Machine could run into situation where it never halts.
I never say this when people ask (because most people don't understand), but the real reason I don't like Zig is because of how infinite the language is, starting with its uncomputable type system.
This makes Zig one of the most unreasonable [2] programming languages in existence.
If you don't believe me, ask the Zig team how they plan to solve this problem. Don't ask them if they plan to solve it; ask them how.
Then if they reply, email me [3] with their proposed solution, and I will destroy it. I will do that no matter how many solutions they come up with because math says I will always win.
But if they say they can't, will you believe them?
> If the type system is uncomputable, then the type system will never be able to resolve all uses of function pointers everywhere.
Can you elaborate on what you mean here, and the problems this might cause? Do you mean that some function pointers cannot be resolved to concrete functions? Or that the process of evaluating comptime may be infinite? Or some other problem where the compiler can't determine whether a function pointer is needed for a given function?
Turing-completeness and the uncomputability thereof are widespread, easy to build, hard to keep away, and affects everything that might happen at runtime.
A list of things that can happen is infinite, but that list absolutely includes:
* Whether a particular function pointer resolves to certain functions,
* Whether evaluating the comptime portion of a Zig program will take forever,
* Whether the compiler fails to exclude a particular function from being used as a function pointer at a particular place.
Turing-completeness is a wildly powerful property, but that power is not free; the inability to figure out what might happen in a program is only just the biggest and most apparent cost.
The problems this might cause can be summarized like this: you can never know what a program will do for a given set of inputs until you run the program on those inputs, and even then, you might never know if the program never halts.
You don't need an infinite list of functions to run into the problems with Turing-completeness. You only need effectively infinite behavior, which means all you need is effectively infinite possible inputs.
> If you don't believe me, ask the Zig team how they plan to solve this problem. Don't ask them if they plan to solve it; ask them how.
The Zig compiler has a counter that describes the maximum allowed amount of branching that the compiler can do while evaluating comptime code. The counter can be manually set to a higher value but all compilations will eventually fail if your comptime logic is too loopy. In practice the guideline is to not overuse comptime and instead create a dedicated build step for things like creating pre-computed value tables.
> Then if they reply, email me [3] with their proposed solution, and I will destroy it. I will do that no matter how many solutions they come up with because math says I will always win.
> The Zig compiler has a counter that describes the maximum allowed amount of branching that the compiler can do while evaluating comptime code.
Okay, here's a solution. It's already implemented. Nice.
Now let me destroy it.
You said those compilations "fail"; I presume there's an error that kicks in.
In that case, then some valid Zig programs will be rejected, but your type system is now not technically Turing-complete. It's also less powerful; there are going to be things that Zig's type system cannot express.
But wait; that's a user-defined setting? This means that either users will increase that setting when they need to and run into the same problem, or follow your guideline:
> In practice the guideline is to not overuse comptime and instead create a dedicated build step for things like creating pre-computed value tables.
It sounds like a dedicated build step would be the better option than comptime, to be honest.
Also, if you step out to dedicated build steps, then the compiler no longer has complete visibility into that code when analyzing. At that point, the Halting Problem applies again.
Also, what do you do if a user needs to pass a function pointer to a C function? I presume they must use a sync function? If so, that seems like a direct application of the function colors definition; some functions are unusable in certain places. If not, I'd be interested in what Zig does there.
> In that case, then some valid Zig programs will be rejected, but your type system is now not technically Turing-complete. It's also less powerful; there are going to be things that Zig's type system cannot express.
I think you're a bit too high on all this compsci theory stuff.
All computations in all languages (including ones generally considered to be turing complete) fail when you run out of resources like RAM or patience. Zig introduces an artificial quantity that can be used as a machine-independent way to ensure all compilations eventually end in either success or failure. It's like a timeout, but an actual timeout would be inconsistent across different machines (with different performance characteristics).
The actual state of things is much more boring than what your analysis tries to suggest: comptime is used to do some metaprogramming whose practical value is in good part determined by it not being too crazy, so the fact that you can't make a DisprovesCollatzConjecture type is actually fine.
You have found another feature of Zig that's even more mundane than async where you're trying really hard to misunderstand everything to indulge in... "destroying".
I think your own wording betrays the fact that you care about needlessly debating people more than actually understanding the tools in front of you in order to produce better software.
Comptime is powerful, but without that counter, it's effectively uncontained.
With that counter, it's contained, but then some comptime stuff needs to be separate, where users lose the benefits of Zig's all-at-once compilation model, a model that is necessary because of the feature of hiding function colors.
If you think I care about "needlessly debating people more than actually understanding the tools in front of me," let me dispel that notion.
I was once a fan of Zig.
Yep. I was. I thought it was great and was even going to rewrite all of my monorepo in it.
And then I started studying it in detail, trying to understand it. It took a while, but I came to realize that Zig appears good and has flashy ideas, but that Andrew just didn't understand the consequences of his design decisions.
In other words, I spent time trying to understand Zig before I ever got these opinions.
To go back to the topic, sure the use of this may appear boring, but if tools have a hard time working with Zig code, so will people. That's my problem with it.
You are absolutely right that this is a "boring" part of Zig, but that doesn't mean it's good. It means that that's where complexity hides.
Once I figured that out, I realized that to make better software, it would be better for me to stick with C.
My wording, by the way, comes from a bit of exasperation because to me, it feels like you, Andrew, and the rest of the Zig team are reluctant to accept criticism or that Zig isn't perfect or even the best.
A program is defined to be invalid when it runs out of counters. Problem solved.
>Also, if you step out to dedicated build steps, then the compiler no longer has complete visibility into that code when analyzing.
You can't really "generate code" in these dedicated build steps. Kristoff is talking about generating data. you could maybe build an object file, but then it's bound in using c abi, statically, which we've already solved in this conversation.
>Also, what do you do if a user needs to pass a function pointer to a C function? I presume they must use a sync function? If so, that seems like a direct application of the function colors definition;
In the long run for zig, calling out to c abi, much less one which takes a function pointer, much less one which you happen to have as async, is going to be a rare enough operation that I think people aren't clamoring to go and use it, which fails one of the criteria for your function coloring list. Besides, you just quickly wrap it in noasync context and you're done (you can't pass a zig callconv function directly to a c abi callconv site without at least a tiny wrapper anyways).
> A program is defined to be invalid when it runs out of counters. Problem solved.
Except that the counter can be adjusted by users.
> You can't really "generate code" in these dedicated build steps. Kristoff is talking about generating data. you could maybe build an object file, but then it's bound in using c abi, statically, which we've already solved in this conversation.
So any code generated outside has to be sync? That's exactly what I thought.
But even if Zig only allowed people to generate only data, this is a pretty big limitation.
This may not be a problem now, but it does mean that as Zig programs grow, people will run into this problem. I suspect that this means that Zig will struggle more than C to scale, maybe even more than C++ or Rust.
> In the long run for zig, calling out to c abi, much less one which takes a function pointer, much less one which you happen to have as async, is going to be a rare enough operation that I think people aren't clamoring to go and use it
This assumes that people won't want to interface with software that isn't in Zig. This is another way that Zig will struggle to scale.
> Besides, you just quickly wrap it in noasync context and you're done
This sounds exactly like a special calling technique mentioned in the function colors post.
> (you can't pass a zig callconv function directly to a c abi callconv site without at least a tiny wrapper anyways).
And this also sounds exactly like a special calling technique.
> Except that the counter can be adjusted by users.
So? You've changed the program, and now it's valid. (as my handle suggests) I was a math major: arbitrarily large but finite is a different category than infinite, and that makes all the difference in the world.
> his sounds exactly like a special calling technique mentioned in the function colors post.
No, but the seam between async and sync in most other implementations requires writing an entire event loop. In this case it's often a single keyword, six characters. At worst, you write an extra function header to wrap it.
It's not the extraness that matters, it's the pain of doing so. Hell, even go requires you write "go" in front of your function to run it asynchronously, and I don't think that this counts as "colored functions".
Say you're a library author. You distribute pre-built library files.
You've already lost because the compiler does not know your clients' code when it compiles your library.
I am not kidding when I say it's provably impossible.