Yeah, I expected Gorillaz to be some one-off art project when the first album was released.
1998 me would never have believed you if you'd told me Gorillaz will be a household name while Blur will be some old 90's band the kids don't know about.
There have been a few concerts on Pico's headset in VR and its continuing to be something Pico supports directly in its headset application on a weekly basis. They aren't all Calvin Harris but I would expect to see more of this as time goes on especially since many artists are struggling with Covid and its long term effects at the moment (12 cancelled tours already in the past few weeks).
VR is dead in the water and so is AR. I thought Google had learned that lesson from their own foray into the space with Google Glass. Latest evidence: Sony’s PSVR2 doesn’t sell. Oh and the ongoing crapshow that is Meta’s VR-based Metaverse program that doesn’t even draw in their own staff.
Valve's VR ecosystem has been quite healthy as it actually caters to what its users want. PC based VR with wires is very unsexy right now but the index consistently delivers an experience that can't realistically be matched. VR is here to stay but it won't become ubiquitous overnight.
Valve is building hardware that acts like a monitor while almost everyone else is pushing the equivalent of VR smart TVs. People want to do fun things that were impossible with previous technology. All facebook's metaverse has to offer is a vision of its users "working" and "shopping" under total surveilance. People's rightful rejection of that doesn't say that much about the medium of VR itself.
Not sure how you could possibly think that these technologies are dead in the water. Sure, the hardware and software just aren't there yet, but imo they are inevitable.