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This is a very level-headed defense of design patterns. I'm kinda like the parent commenter. I have a stick up my ass about these kinds of things. I think they're misused quite often. But it's good to see a reminder that they do have their place.

Even DRY, I've seen DRY cause test suites become hard to work with. Rules of thumb sometimes get pumped really hard and I think it causes people to over-use them. The rule becomes the goal rather than something more material like UX or DX. This code is DRY, DRY is good, therefore this code is good - I hear arguments like that quite often. But your take feels very grounded.



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