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I tend to feel that way mainly towards new features that are very similar to ones that already exist. eg. WebGPU being a more advanced form of WebGL. Yes they work differently, but they generally solve the same problem.

Eventually I'd like to see WebGL deprecated, and perhaps an extension released to reimplement it. Or it could be adapted to translate calls to WebGPU, rather than having a completely separate implementation.

Is that realistic? No, of course not. Browser vendors take backwards compatibility pretty seriously, and WebGL is used on a ton of websites. Still, that'd be my preferred solution for avoiding said feature creep.



That's actually not unreasonable, as WebGL under the hood is already implemented through Vulkan, Metal, and DX12.




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