I'll definitely give it a whirl sometime. And I appreciate the detailed field report.
It's just that, if someone gave me 3 hours, and asked me to come back with constructive, actionable progress toward creating a simulator for X (where X is sufficiently rich and complex, like baseball) -- I wouldn't mess around with skeleton code at all.
Instead I'd try my best to come up with a statement of what the simulator should do, and why.
Yeah, in our case it was baseball and most of us are fans. So, we all knew what to do and what 'good' looked like. It was still pretty open ended though, which was fun. It was good to see what my coworkers came up with and the different approaches taken.
It's just that, if someone gave me 3 hours, and asked me to come back with constructive, actionable progress toward creating a simulator for X (where X is sufficiently rich and complex, like baseball) -- I wouldn't mess around with skeleton code at all.
Instead I'd try my best to come up with a statement of what the simulator should do, and why.