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>240p is fake and a lie, but close enough for us

I want to know more :) and my googling skills are failling me. But I didn't even realize you could do 240p/60hz on a CRT. To be honest I even assumed that CRT more or less means interlaced for some reason...

Edit: ok, I should've clicked the links in the article! This page pretty much completely answers my questions!

https://nicole.express/2021/interlace-me-not.html




Man, you used to be able to write X modelines to get CRTs to do just about anything you wanted as long as they were physically capable of it. I think it was an ancient version of this guide that I followed many a time to get a new CRT up to . . . let's call it peak performance: https://tldp.org/HOWTO/html_single/XFree86-Video-Timings-HOW...


There's actually custom AMD GPU firmware called CRT emudriver for older cards that still had analogue output to push custom modelines to CRTS: http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009...

It's used in the retro gaming community to get hardware accurate video output from emulators.


That article reminds me of a certain question I had recently. Is it possible to design a crt type video display that doesn't suffer from phospor loss?


For anyone else curious the TLDR is that 240p is really 480i with tweaked timings so that the lines from the two interlaced frames strike the screen in the same place.

This is also why a lot of old 240p consoles (NES/Master System through to PS1/N64/Saturn ) look even worse on modern TVs than you would expect them to - the TV tries to deinterlace the signal, but it's not really interlaced. With a 240p aware linedoubler converting your signal to 480p HDMI you can get much better results, and much lower latency.




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